I've been watching people streaming it a lot, so I decided to give Long War a quick test run - normal, not so long war, training roulette, aiming angles, absolutely critical - just a few missions.
Post 2 - Originally published on Google+ on 19:53:07 UTC I already disliked mandatory damage roulette on explosives and rockets not hitting where you tell them to hit - all this randomness reduces strategic depth by a lot. I really wanted to play Long War mod next after my EU4 campaign ended, but this made me think that Long War adds way too much randomness to the game which is already suffering from too much randomness. Post 1 - Originally published on Google+ on 23:29:58 UTC